Shadowy and nihilistic, wayangs are alien creatures hailing from the Shadow Plane. Poorly adapted to what they view as a harsh and unforgiving world perpetually plunged into painful sunlight, wayangs quickly took to the stars as soon as they were able and fled from the celestial bodies that did them harm in favor of the entropy of black holes. Spindly and gaunt, wayangs possess a clearly otherworldly anatomy. You should probably put a few feats into Extra Arcana and/or Extra Arcane Pool. Their limbs long and thin and their fingers needle-like, wayangs seldom stand taller than 3 feet in height, and their natural skin color is usually cool, dark tones such as green, blue, violet, or gray, with deeper shades of these pigments present in their hair. Note that you can take Magical Lineage twice (specifically, theres another trait called Metamagic Master or Wayang Spellhunter) that does the same. However, only young wayangs typically possess their people’s natural pigmentations-wayang culture has an ancient tradition of bodily scarification and mutilation that stretches back millennia to when the race first emerged upon the Material Plane. These traditions always include skin bleaching, giving most wayangs skin that is blotchy and chalky. Additionally, most wayang clans perform scarification rituals, as well as body mutilation (such as forking the tongue) or alteration (such as stretching the ear lobes). Unfortunately, this is unlikely to be of much help past early levels since Shadow Enchantment is only a 3rd level spell normally so by level 7 you will almost certainly have better options to spend. Dozens of wayang clans exist that are defined by these rites alone, and wayangs are very picky about making sure others properly identify them based upon their clan allegiance. Unlike the related and formerly superior trait Magical Lineage, Wayang Spellhunter has not been errataed to no longer allow spell level lowering. Wayangs emerged from the Shadow Plane on nearly every habitable world in the galaxy for reasons unknown some stories claim that their people were cast out from the Shadow Plane by terrible beings, while others believe that they fled from something gruesome and unnatural. Most wayangs consider their people’s exodus to the Material Plane to have been an awful idea, as they loathe sunlight and the prospect of emerging into a star system with light-shedding stars was and continues to be more than many wayangs can bear. When the people of the galaxy first developed spaceflight, wayangs quickly began researching its use to support spatial communities. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. As soon as they were able, wayang clans across the galaxy left inhabitable worlds, never to return. Wayang Spellhunter: You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Earlygame antisuffer advice take tartuccios crossbow and make him. If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus.That is, until the disaster and the emergence of a black hole that appeared in the galaxy following the crisis. Grab wayang spellhunter and magical lineage as your traits, apply both to shocking grasp. ![]() If it is within reason for your game, it is, in fact, RAW and can work fine. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. ![]() Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Wayang spellhunter spell choice full sorcerer, so dont bother actually making him as a half-orc. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). ![]() Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering.
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